[1]陈柏生,周谐,陈锻生.面向实时虚拟游戏的GPU真实感草地绘制[J].华侨大学学报(自然科学版),2010,31(2):170-173.[doi:10.11830/ISSN.1000-5013.2010.02.0170]
 CHEN Bai-sheng,ZHOU Xie,CHEN Duan-shen.Real-Time Virtual Game Oriented Real-Effect Grassland Rendering with GPU[J].Journal of Huaqiao University(Natural Science),2010,31(2):170-173.[doi:10.11830/ISSN.1000-5013.2010.02.0170]
点击复制

面向实时虚拟游戏的GPU真实感草地绘制()
分享到:

《华侨大学学报(自然科学版)》[ISSN:1000-5013/CN:35-1079/N]

卷:
第31卷
期数:
2010年第2期
页码:
170-173
栏目:
出版日期:
2010-03-20

文章信息/Info

Title:
Real-Time Virtual Game Oriented Real-Effect Grassland Rendering with GPU
文章编号:
1000-5013(2010)02-0170-04
作者:
陈柏生周谐陈锻生
华侨大学计算机科学与技术学院
Author(s):
CHEN Bai-sheng ZHOU Xie CHEN Duan-shen
College of Computer Science and Technology, Huaqiao University, Quanzhou 362021, China
关键词:
虚拟游戏 绘制算法 草地阴影 Perlin噪声
Keywords:
virtual game rendering algorithm grass shadow Perlin noise
分类号:
TP391.9
DOI:
10.11830/ISSN.1000-5013.2010.02.0170
文献标志码:
A
摘要:
在满足虚拟游戏实时性要求的前提下,绘制具有一定视觉真实感的草地,以增强游戏场景的真实感.将草地抽象成一块均匀、连续的透明体,提出一种简化层状算法,利用图形处理器(GPU)支持功能,计算穿过草丛的光的能量衰减,高效地模拟草的自阴影效果,并通过加入Perlin噪声进一步增加草地阴影杂乱交错的效果.结果表明,该方法能以极小的性能代价绘制草地阴影,实现具有一定真实感的大面积草地的实时绘制.
Abstract:
A grassland rendering method for augmenting the realistic effects of visual scenes in 3D games was presented based on the prerequisite of real-time requirement of visual games.It abstracted the grassland as a uniform and continuous transparent body,and a simplified layered rendering algorithm was proposed.Taking the powerful supporting function of the graphic processing units,the self-shadow effect of the grass was simulated efficiently by calculating the optical energy attenuation which passing through the grass.Moreover,Perlin noise were multiplied to represented the disperse shadow resulting from interlaced grass,which augmented the render effects greatly.Results show that the method renders the grass shadow at very low costs,and generates large-scale grassland with realistic effects at real-time.

参考文献/References:

[1] LENGYEL J, PRAUN E, FINKELSTEIA A. Real-time fur over arbitrary surfaces [M]. New York:ACM, 2001.
[2] BOULANGER K, PATTANAIK S, BOUATOUCH K. PI 1809:Rendering grass in real-time with dynamic light sources and shadows [R]. Rennes:IRISA, 2006.
[3] 杨刚, 孙汉秋, 王文成. 基于GPU真实感毛发绘制 [J]. 软件学报, 2006(3):577-586.
[4] RANDIMA F, 姚勇. GPU Gems [M]. 北京:人民邮电出版社, 2006.73-83.
[5] ALAN W, FABIO P, 沈一帆. 3D游戏(卷1):实时渲染与软件技术 [M]. 北京:机械工业出版社, 2005.171-172.

备注/Memo

备注/Memo:
华侨大学科研基金资助项目(08HZR17)
更新日期/Last Update: 2014-03-23