[1]张全伙,陈飞舟.基于点光源的多边形纹理处理技术[J].华侨大学学报(自然科学版),1999,20(2):209-214.[doi:10.11830/ISSN.1000-5013.1999.02.0209]
 Zhang Quanhuo,Chen Feizhou.Technology Based on Point Soure of light for Processing Textures on a Polygon[J].Journal of Huaqiao University(Natural Science),1999,20(2):209-214.[doi:10.11830/ISSN.1000-5013.1999.02.0209]
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基于点光源的多边形纹理处理技术()
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《华侨大学学报(自然科学版)》[ISSN:1000-5013/CN:35-1079/N]

卷:
第20卷
期数:
1999年第2期
页码:
209-214
栏目:
出版日期:
1999-04-20

文章信息/Info

Title:
Technology Based on Point Soure of light for Processing Textures on a Polygon
作者:
张全伙陈飞舟
华侨大学计算机科学系
Author(s):
Zhang Quanhuo Chen Feizhou
关键词:
点光源 纹理 三角形划分 Gouraud模型 3D引擎
Keywords:
point source of light texture triangular partition Gouraud model 3D engine
分类号:
TP391.41
DOI:
10.11830/ISSN.1000-5013.1999.02.0209
摘要:
在Pentium166,32MRAM,Trident96852M显存的机器上和在MicrosoftDirectX5.0Di-rectDraw的支撑环境下,采用BorlandC++Builder对3D引擎的低层次进行探讨.文章假定在点光源照射下,通过对多边形的三角形划分,用插值法计算象素亮度,实现三角形纹理的着色,给出了三角形纹理处理的Gouraud模型的实现实例.
Abstract:
On the machine with Pentium 166,32M RAM、Trident 9685 2M as display memory and with Microsoft Direct X5 0 Directdraw as support environment,the authors probe into a 3D engine at low level by adopting Borland C ++ Builder.With the irrdiation of point sourse

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备注/Memo

备注/Memo:
福建省自然科学基金
更新日期/Last Update: 2014-03-22